To code KWin (KDE Window Manager) in 2023, you'll need to have a development environment set up with the necessary dependencies. Here’s a basic guide to get you started:
1. **Set Up Your Development Environment:**
- Install the necessary development tools and libraries. On a Debian-based system, you can use:
```bash
sudo apt update
sudo apt install build-essential cmake extra-cmake-modules libkf5windowsystem-dev libkf5coreaddons-dev libkf5config-dev libkf5configwidgets-dev libkf5i18n-dev libkf5notifications-dev libkf5globalaccel-dev libqt5x11extras5-dev
```
2. **Clone the KWin Repository:**
- Get the latest KWin source code from the KDE Git repository:
```bash
git clone https://invent.kde.org/plasma/kwin.git
cd kwin
```
3. **Build KWin:**
- Create a build directory and compile the source code:
```bash
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Debug
make
```
4. **Install KWin:**
- Install the compiled KWin:
```bash
sudo make install
```
5. **Run KWin:**
- You can now start KWin with:
```bash
kwin_x11 --replace
```
6. **Developing and Contributing:**
- Make your changes in the codebase. If you plan to contribute back to the KDE community, ensure you follow their contribution guidelines and coding standards.
- After making changes, you can test them by rebuilding and reinstalling KWin as shown above.
Remember to check the [official KDE documentation](https://community.kde.org/KWin) for more detailed and updated information.